CHECK OUT THIS MYSTERIOUS PINBALL TABLE. IS IT A MACHINE FROM THE ANCIENT EGYPTIANS OR TECHNOLOGY FROM ALIENS? HECK IF WE KNOW, BUT YOU'LL HAVE TO FIGURE OUT HOW TO CONFIGURE IT FOR THE HIGHEST SCORE.
Points per bumper in module 2A: 2450.
Points per bumper in module 4B: it’s complicated:
After each completion:
Each side (A and B) of each module has a capture hole. All capture holes start the game closed. Open a capture hole and capture the ball in a module to flip it to the alternate side (A to B or B to A) and reconfigure the Apparatus.
The requirements are different for each hole (of course they are). Everything that needs to be done to enable a module’s capture hole takes place in that module. The requirements:
The hole will reset after a capture.
The capture holes are temporarily closed and modules cannot be flipped during multiballs and skill tests. Progress toward enabling the capture holes is unaffected and continues however. The capture holes open to their current progress status once the multiball and/or skill test are complete.
Config Change Bonus
System Check mini-games
There are 3 possible System Checks:
Light all 3B targets to reset the left kickback.
Bring all power on line to trigger the Ultimate configuration. The center circle lights display progress towards power being on line.
Power source requirements:
Power source requirements increase 25% after each Ultimate triggered.
Four steps to complete in order:
Three steps to complete in order:
Each Skill Test resets when all Skill Tests are completed.
Fulfill 8 requirements – 1 on sides A and B of each module. Everything that needs to be done to satisfy a module’s requirement takes place in that module. The requirements:
Afterwards, get the ball into the module 4B ramp capture hole.