How to save/restore your data
Go to the Settings -> User option. You will see a "Cloud Save" and "Cloud Restore". Using these options allow you to transfer your user profile from one device to another. The following data is saved:
Current tickets and powerballs
Which tables are unlocked
All the brix checkpoints
All the unlocked mods
Your achievements progress
Note: You must manually save your progress before you can restore it - either on a single device or a different device. Be careful to save before a manual hardware reset or transferring to a new phone.
The game is skipping frames for a couple of seconds and then goes back to normal
On some setup involving multiple screens or an external screen, you might have this problem. To solve it, go to Settings->Video and turn VSync off.
Some tables had some particularly harsh and unavoidable drains. This update is a step toward addressing them.
Improvement to memory usage on TradeWinds, Space Frontier and Apparatus
Improvement memory management when switching tables
Improvement memory management over long games
Fixed a visual display problem with Extra At Bat balls in the Fastball mini-game
Fixed the ball bounce on the flipper that could sometimes result in the ball bouncing sharply toward the drain
[Fastball] Right pin return speed changed to prevent unavoidable drains
[Fastball] Changed the speed at which a saved ball is returned to play
[Fastball] Strike hole return speed for powerball changed to prevent unavoidable drains
[Space] Multiball capture return speed changed to prevent unavoidable drains
[Space] Far left pin return speed changed to prevent unavoidable drains
[Space] Left outlane capture return speed changed to prevent unavoidable drains
[Space] Fixed a potential issue with 2 multiball getting spawned at the same time
[Treasure Hunter] The left outlane will reset on lost ball and by entering the submarine (permits you to reset while the ball is at the top). These are additional ways to reset the outlane
[Treasure Hunter] Left pin return speed changed to prevent unavoidable drains
[Treasure Hunter] Return from multiball hole changed to prevent unavoidable drains
[Treasure Hunter] The jellyfish 'bzzzt' sound will now play faster after a hit
[Treasure Hunter] The right outlane can be reset by going 'around the top' loop around the submarine (also permits resetting while the ball is in the top of the playfield). This is an addition to the resetting via the targets.
[Treasure Hunter] During the Jellyfish Swarm, the exit of the submarine will no longer become blocked
[Carnival] Left pin return speed changed to prevent unavoidable drains
[Carnival] Right pin return speed changed to prevent unavoidable drains
[Carnival] Mansion hole release speed changed to prevent unavoidable drains
[Carnival] Previously, a powerball going in the Mirror House would lose some of its 'oomph'. Not anymore.
[Tradewinds] A visually difficult to see slope under the East water and wind mill has been removed
[Tradewinds] Tidied up the ball bounces in the Eastern mine. Mined crystals cause a small blast that pushes the ball away
[Tradewinds] Added pushback to the right-most mine lane on the East side to prevent drains when there are no more crystals in that lane
[Wild West] Small change to the top-left lane shape to minimize drains on ball launch
[Wild West] If a ball drains directly from launching it will be put back into play (it has to be a direct drain, not after bouncing off 10 bumpers...)
[Wild West] Changed dynamite mod message "... MORE TIME ..." to "... FUSE+ ..." since that's what getting longer when hitting targets
[Wild West] Visually extended the wires near the flippers
[Apparatus] Left pin return speed changed to prevent unavoidable drains
Fixed an issue with the powerballs speed. For a given table, all powerballs will have the same (maximum) speed.
Added release notes inside the game. They will automatically show when there are important updates. Otherwise accessible from the Settings screen next to the version number.
[PC/Mac] Jumping version numbers to 1.8.5 to align them with other platforms.
Steam version 1.3.4
[Android] Better performance for the 64-bit version via improved error handling
Fix mod count discrepancy in the text description between cloud and device when saving/restoring to cloud
Updated the French translation
[Tradewinds] Fixed an issue with the ball floating up
[Tradewinds] Changed the text for Multi-Tasker overlay message
Improved the ball search functionality
[Space] Fixed an issue with the Locked hole where the ball could stay stuck in there indefinitely
[WildWest] Fixed an issue where two balls could end up in jail at the same time
Fixed an issue with some UI windows not appearing when they should
Fixed a visual issue when changing the size of the table in the Settings
[Android] Fixed a sharing bug on Android 7+
[Android] Targeting Android API version 29
[Space] Change the pins strength to prevent drains
[WildWest] Launching a ball from the plunger is less likely to drain directly
Steam verzin 1.3.2
[Tradewinds] Both type of skillshots will now count toward the daily challenge
[Tradewinds] The right outline in the East could lead to a stuck ball. Fixed.
[Tradewinds] Fixed an issue where you could launch the ball at low speed and move the deflector at the same time possibly trapping the ball in the launch lane
[Tradewinds] First hit on the 3rd block of ore in the West mine will remove the first ore now.
Fixed an error with restoring from cloud data (invalid version: 4)
Steam version 1.3.0
Big news first: there is a new table - Tradewinds!
Improvements and bug fixes to the pinball engine
Blitz timer display changed to 2:20 format
[Brix] Skill shots will now count toward the Skill shot challenge
Updated DMD to better support very tall and thin phones
There is a short period at the end of the Daily Event where new games cannot be started
Fixed an alignment issue with the lights on the Bagaball cabinet
[WildWest] Fix occasional crashes for scores larger than 1B
[Steam] The screen for global highscores will reset correctly between tables
Leaderboards to properly show Golf score (Golf events to come soon)
Fixed a visual issue with the background of achievements, it will now fill the whole box
Safety check on Blitz game so that can't start with a time of 0s
[Space Frontier] Changed the strength of the right pin
[Carnival] Pins blocking drains are now larger
The second day of the Season will now have its earned CP properly showing
Steam version 1.2.9
Added settings to control how to connect to Daily Events
Updated how the game connects to the Daily Events
Steam version 1.2.8
Incremental update from 1.7.7 to fix an issue with ads crashing the game
… and fix a bug on Fastball introduced in the last update
… and fix a longstanding bug in Fastball where you get a strike after triggering bullpen multiball
Steam version 1.2.7
Daily challenge for additional balls will work on Apparatus now
Fixed a bug with the Daily Event awards that prevented the window from going away
Upgrades to audio system to solve some PC audio issues
High scores will be saved properly after a cloud restore
The background login process for the daily events should be smoother. There is also better support for when you change the device you play on (upgrade, etc)
Posting scores to daily events is now using an updated system. There should be less problems if you get disconnected during a game.
Apparatus: Fixed an issue where a ball would not be captured in section 4-B
Wild West: Fixed an issue where a ball could become trapped in the upper section of the saloon
Fastball: Fixed an issue where a ball could become trapped in a wall at the strike capture
Updated the support for Google Play Games
Steam version 1.2.6
Fastball: Made the strike hole more likely to capture the ball
Fastball: smoothed the transition from the rails to the flipper in the inlanes
Fastball: fixed an issue with the Bunt mods
Fastball: potential fix for a rare problem with the running lights
Wild West: Adjusted the ranch capture strength in the left outlane
Brix: fixed an issue with the reset of the bonus flippers
Carnival: removed a tiny gap that allowed a ball to drain from the outlane when the blocking pin was up
Wild West: fixed an issue when Bandit Shootout would start at the same time as a multiball
Carnival (Winter): added the missing blocking pin in the outlanes.
Space Frontier: potentially fixed an issue with the lock ball getting stuck in the bottom left hole.
Powerball activation animation is now faster
Space: fixed a bug where the ball would not be captured by the left outlane capture
Daily Events: now shows when the best 22 out of 28 kicks in
[Android] Potential fix for an issue with the auto-saving of the game states to your Google Play account
[Android] Added an auto-backup of you local data
Removed the beta tag from the Daily Events. The rules may still change in the future however.
Removed an issue on Game Over where a Challenge update and the Bonus tickets award tried to show at the same time
Fixed an issue that could give a Challenge with a negative score goal
Wild West: Fixed an issue that caused the background music to stop playing at some point
Fastball: foul hits will now add a strike (except when it would be the last strike for the strikeout - in which case it will not add a strike, like baseball)
Fastball: All-star will pause during end-of-ball bonuses and during the Batting mini-game
Fixed a bug where some lights changed colors when turned on
Laid the foundation for a new Daily Event play mode: Golf. More details to follow.
Achievements cannot be earned in Golf mode
The DND matrix ball label will better adjust to the size of the score
[Android] Fixed an issue that prevented the lower audio latency setting to have an effect
Steam version 1.2.5
[Android] Added a confirmation on the pause menu options to Restart or Quit to menu to avoid tapping them by mistake (due to soft buttons)
The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
[Android] Restoring data from the Cloud will no longer forget which tables you owned
On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
Upgrading the game engine to the newest version. This represent a large number of changes under the hood.
Optimized the game room
Wild West: The shootout will now correctly show the number of bandits hit
Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
Brix: Rebalanced levels above 35. The difficulty was too lumpy
Brix: Lowered the increase in ball speed by level by a tad
[PC] Experimental support for controller vibration
[IOS] Device vibration support
Treasure Hunter: fixed a bug with Deep Dive
Daily Events: fixed a problem when starting a game without internet connection.
Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
Fastball: fixed a bug that made it impossible to complete the Inning challenge
Upgraded to Google Play Games 0.9.50
Support for phone notches
[Android] Experimental feature: option to use a different audio system to eliminate the latency on some Android devices (particularly Samsung)
Fixed an issue that could cause the game to freeze for a frame when the matrix changed
Potential fix for a problem arising when draining the ball and nudging at the same time
Fastball: changed the top left flipper area to make the ball a bit harder to control
Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
Brix: the hole at the end of each level has a larger attraction radius
Wild West: changed the strength of the right outlane pin. It will not send in right between the flippers anymore
Fixed an issue that would prevent a new ball from being added at the plunger after a drain