Mobile

Steam/PC/Mac

VERSIONS
Note: the Steam version uses a different numbering system. Refer the to the release/patch notes on Steam instead.

Answers

How to save/restore your data

Go to the Settings -> User option. You will see a "Cloud Save" and "Cloud Restore". Using these options allow you to transfer your user profile from one device to another. The following data is saved:

  • Current tickets and powerballs

  • Which tables are unlocked

  • All the brix checkpoints

  • All the unlocked mods

  • Your achievements progress

Note: You must manually save your progress before you can restore it - either on a single device or a different device. Be careful to save before a manual hardware reset or transferring to a new phone.

The game is skipping frames for a couple of seconds and then goes back to normal

On some setup involving multiple screens or an external screen, you might have this problem. To solve it, go to Settings->Video and turn VSync off.

VERSIONS

Version 1.8.2

  • [Tradewinds] Both type of skillshots will now count toward the daily challenge

  • [Tradewinds] The right outline in the East could lead to a stuck ball. Fixed.

  • [Tradewinds] Fixed an issue where you could launch the ball at low speed and move the deflector at the same time possibly trapping the ball in the launch lane

  • [Tradewinds] First hit on the 3rd block of ore in the West mine will remove the first ore now.

  • Fixed an error with restoring from cloud data (invalid version: 4)

Version 1.8.0

  • Big news first: there is a new table - Tradewinds!

  • Improvements and bug fixes to the pinball engine

  • Blitz timer display changed to 2:20 format

  • [Brix] Skill shots will now count toward the Skill shot challenge

  • Updated DMD to better support very tall and thin phones

  • There is a short period at the end of the Daily Event where new games cannot be started

  • Fixed an alignment issue with the lights on the Bagaball cabinet

  • [WildWest] Fix occasional crashes for scores larger than 1B

  • [Steam] The screen for global highscores will reset correctly between tables

  • Leaderboards to properly show Golf score (Golf events to come soon)

  • Fixed a visual issue with the background of achievements, it will now fill the whole box

  • Safety check on Blitz game so that can't start with a time of 0s

  • [Space Frontier] Changed the strength of the right pin

  • [Carnival] Pins blocking drains are now larger

  • The second day of the Season will now have its earned CP properly showing

Version 1.7.9

  • Added settings to control how to connect to Daily Events

  • Updated how the game connects to the Daily Events

Version 1.7.8

  • Incremental update from 1.7.7 to fix an issue with ads crashing the game

  • … and fix a bug on Fastball introduced in the last update

  • … and fix a longstanding bug in Fastball where you get a strike after triggering bullpen multiball

Version 1.7.7

  • Daily challenge for additional balls will work on Apparatus now

  • Fixed a bug with the Daily Event awards that prevented the window from going away

  • Upgrades to audio system to solve some PC audio issues

  • High scores will be saved properly after a cloud restore

  • The background login process for the daily events should be smoother. There is also better support for when you change the device you play on (upgrade, etc)

  • Posting scores to daily events is now using an updated system. There should be less problems if you get disconnected during a game.

  • Apparatus: Fixed an issue where a ball would not be captured in section 4-B

  • Wild West: Fixed an issue where a ball could become trapped in the upper section of the saloon

  • Fastball: Fixed an issue where a ball could become trapped in a wall at the strike capture

  • Updated the support for Google Play Games

Version 1.7.6

  • Fastball: Made the strike hole more likely to capture the ball

  • Fastball: smoothed the transition from the rails to the flipper in the inlanes

  • Fastball: fixed an issue with the Bunt mods

  • Fastball: potential fix for a rare problem with the running lights

  • Wild West: Adjusted the ranch capture strength in the left outlane

  • Brix: fixed an issue with the reset of the bonus flippers

  • Carnival: removed a tiny gap that allowed a ball to drain from the outlane when the blocking pin was up

  • Wild West: fixed an issue when Bandit Shootout would start at the same time as a multiball

  • Carnival (Winter): added the missing blocking pin in the outlanes.

  • Space Frontier: potentially fixed an issue with the lock ball getting stuck in the bottom left hole.

  • Powerball activation animation is now faster

  • Space: fixed a bug where the ball would not be captured by the left outlane capture

  • Daily Events: now shows when the best 22 out of 28 kicks in

  • [Android] Potential fix for an issue with the auto-saving of the game states to your Google Play account

  • [Android] Added an auto-backup of you local data

  • Removed the beta tag from the Daily Events. The rules may still change in the future however.

  • Removed an issue on Game Over where a Challenge update and the Bonus tickets award tried to show at the same time

  • Fixed an issue that could give a Challenge with a negative score goal

  • Wild West: Fixed an issue that caused the background music to stop playing at some point

  • Fastball: foul hits will now add a strike (except when it would be the last strike for the strikeout - in which case it will not add a strike, like baseball)

  • Fastball: All-star will pause during end-of-ball bonuses and during the Batting mini-game

  • Fixed a bug where some lights changed colors when turned on

  • Laid the foundation for a new Daily Event play mode: Golf. More details to follow.

  • Achievements cannot be earned in Golf mode

  • The DND matrix ball label will better adjust to the size of the score

  • [Android] Fixed an issue that prevented the lower audio latency setting to have an effect

Version 1.7.5

- [Android] Added a confirmation on the pause menu options to Restart or Quit to menu to avoid tapping them by mistake (due to soft buttons)

- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore

- [Android] Restoring data from the Cloud will no longer forget which tables you owned

- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)

- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses

- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball

- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active

- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling

- Upgrading the game engine to the newest version. This represent a large number of changes under the hood.

- Optimized the game room

- Wild West: The shootout will now correctly show the number of bandits hit

- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball

- Brix: Rebalanced levels above 35. The difficulty was too lumpy

- Brix: Lowered the increase in ball speed by level by a tad

- [PC] Experimental support for controller vibration

- [IOS] Device vibration support

- Treasure Hunter: fixed a bug with Deep Dive

- Daily Events: fixed a problem when starting a game without internet connection.

- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.

- Fastball: fixed a bug that made it impossible to complete the Inning challenge

- Upgraded to Google Play Games 0.9.50

- Support for phone notches

- [Android] Experimental feature: option to use a different audio system to eliminate the latency on some Android devices (particularly Samsung)

- Fixed an issue that could cause the game to freeze for a frame when the matrix changed

- Potential fix for a problem arising when draining the ball and nudging at the same time

- Fastball: changed the top left flipper area to make the ball a bit harder to control

- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain

- Brix: the hole at the end of each level has a larger attraction radius

- Wild West: changed the strength of the right outlane pin. It will not send in right between the flippers anymore

- Fixed an issue that would prevent a new ball from being added at the plunger after a drain