
A dragon is loose, spreading chaos through the enchanted forest. As the newly appointed Watcher, it's your duty to defend the realm from the skies above.
To drive the dragon away, you must uncover five ancient runes hidden deep within the magical woods. These runes form an arcane sigil—powerful enough to activate the Grounding Spell.
Beware: the dragon will descend from time to time, unleashing its fiery breath on the playfield.
Stay alert! There are many forces at work in the forest. Keep your eyes open—some may come to your aid when you need it most.
There are 3 pop-out arms on the playfield. They help the ball reach otherwise difficult to reach areas of the table. Be sure to use them.
You can activate them by filling them with energy from the blue gates. Once active they are controlled just like a normal flipper. Each pop-out activation rewards 250k.
Find and collect the Runes of Binding, Earth, Gravity, Gale, and Disruption to force the dragon to land.
Search the forest to uncover each rune’s hidden location—these are randomized every game. Once a rune has been found, complete its unique challenge to claim it:
Scoring
Once all five runes are collected, the Grounding Spell is activated—forcing the dragon to land. Strike the dragon powerfully with the ball to complete the Arcane Ritual and dismiss it for 60 seconds.
Bonus Effect
While the dragon is dismissed, the lower rollovers no longer trigger fire. Instead, each rollover instantly awards 3M.
When all bottom rollovers are lit, the dragon descends and scorches the playfield with fire. Roll the ball over the burning areas to extinguish the flames.
While fire is active:
Bonus: If the dragon has been dismissed, triggering Fires!!! instantly awards the full 3M
Under the right conditions, the entire playfield can suddenly ignite—dragon or not.
To regain control, extinguish at least 95% of the burning areas. At the start of the Firestorm, 2 extra balls are launched into play to help. You keep these balls afterward.
Scoring works just like Fires!!!:
While fire is active:
Light all the FLASHFIRE letters to trigger the mini-game—each one corresponds to a specific task:
Once they’re all lit, the fire breaks loose. There is a 150K award for each letter lit.
Complete the two center target sets to access the Watcher’s Cache. Looting the cache grants a random reward—or possibly a penalty.
Possible Outcomes:
Follow the forest spirit to recover a multiball—complete the indicated shots to progress through each step. Progress is paused during any other multiball. The spirit will remain visible, but shots won't register until the field is clear. Each completed forest spirit shot awards 250K.
Complete all spirit-guided shots to start Forest Spirit Multiball:
The spirit will reappear 30s after the end of the multiball
Prove your skill by completing three distinct challenges across the playfield.
Trifecta Bonus
End-of-Ball Bonus