HELLO THERE, CAPTAIN. ARE YOU LOOKING TO EXPLORE SPACE? WANT TO CONDUCT MISSIONS FROM THE SPACE STATION? YES? HOW WOULD YOU LIKE TO FLY AT WARP SPEED? TO MINE ASTEROIDS FOR VALUABLE SPACE ORE? MAYBE EVEN MAKE SOME NEW ALIEN FRIENDS?
BRILLIANT! STEP ABOARD AND YOU WILL BE ON YOUR WAY TO EXPLORE THE FINAL FRONTIER. DON'T FORGET TO PACK YOUR RED SHIRT!
This isn’t an all expenses paid luxury cruise through space. You need to mine asteroids for ore, fill up the cargo hold (to 30%, 60% or 100%) and then sell the ore to fund your exploration.
Keep an eye on the Mining Gauge to see the level of cargo you have mined.
Increase the level by hitting Bumpers.
Each Bumper has three states, denoted by the light on each of them: Off, On and Blinking
Each time the ball makes an orbit around the Big Loop , a random Bumper’s status advances.
Bumpers reset to lights off on lost ball.
Off: 10K per hit and 0.5 notch Gauge increase
On: 20K per hit and 1.0 notch Gauge increase
Blinking: 35K per hit and 1.5 notch Gauge increase
Capture the ball in any kickout hole in the Wormhole Cargo Lane to sell the mined cargo.
Your commission for sales in the Wormhole Cargo Lane will score you big points:
300K (lowest)
600K (middle)
1M (toughest)
The Mining Gauge resets on cargo sales or a lost ball.
This isn’t an all expenses paid luxury cruise through space. You need to mine asteroids for ore, fill up the cargo hold (to 30%, 60% or 100%) and then sell the ore to fund your exploration.
Keep an eye on the Mining Gauge to see the level of cargo you have mined.
Increase the level by hitting Bumpers.
Each Bumper has three states, denoted by the light on each of them: Off, On and Blinking
Each time the ball makes an orbit around the Big Loop , a random Bumper’s status advances.
Bumpers reset to lights off on lost ball.
Off: 10K per hit and 0.5 notch Gauge increase
On: 20K per hit and 1.0 notch Gauge increase
Blinking: 35K per hit and 1.5 notch Gauge increase
Capture the ball in any kickout hole in the Wormhole Cargo Lane to sell the mined cargo.
Your commission for sales in the Wormhole Cargo Lane will score you big points:
300K (lowest)
600K (middle)
1M (toughest)
The Mining Gauge resets on cargo sales or a lost ball.
Score 100K end-of-ball bonus per Ramp
50 ramps: lights extra ball
100+ ramp: score 2M for each additional Ramp
Score 50K points
Score 100K points for a single loop. For consecutive loops, scores 100K-500K-900K-1.3M-1.7M-2M. Max 2M.
Two consecutive small loops bumps up your end-of-ball bonus multiplier.
The Wormhole Cargo Lane is not just the marketplace to sell your cargo of ore, it is also a place to score lots of points.
Bottom hole: Score 300K + 100K per repeat, max 1M
Second hole: Score 500K + 100K per repeat, max 1.2M
Wormhole at the top
Want an extra ball or to play a mega multiball? Blast the ball into the top hole when the Extra Ball or Mega Multi lights are on.
Score 1M + 200K per repeat, max 2.4M
A capture in the lowest hole unlocks access to the next higher hole.
Fly through 10 ramps to open access to the pin and thrusters will move your ball at warp speed up the Cargo Lane.
Rollover
Score 150K if you hit the Wormhole Cargo Lane rollover but don’t manage a capture
Check out mission control to see which Mission is selected. Change the Mission by hitting Bumpers
Start the selected Mission with a capture in the Space Station when it is lit.
Light up the Space Station by hitting the Lower Left Pin
Temporarily light the Space Station with a direct shot up the left Ramp
Score an end-of-ball bonus of 250K for each completed Mission
Missions that require you to complete a task:
“LOOP”: for 30 seconds the Inner Gravity Loop scores 400K and the Big Loop scores 250K. Completes at the end of the 30 seconds.
“TARGET”: Lasts 30 seconds. Targets score 10x normal points. Hit 8 Targets before time expires to complete the Mission.
“RAMPS”: Lasts 30 seconds. Hit 4 Ramps before time expires to complete the Mission.
Missions that complete immediately with the Space Station capture:
“1M”: Score 1M.
“EXTRA”: Light Extra Ball for the Wormhole Cargo Lane hole.
“MULTI”: Drops all the shields to the multiball capture, readying it for you to target
“DEFEND”: Lights the first unlit DEFEND letter.
“BOOST”: Lights the first unlit BOOST letter.
“3M”: Score 3M.
“MAX”: Advances all Bumpers to max state.
“LOCK”: Activates the LOCK for the Left Outlane Capture to lock your ball and release it on the loss of the current ball.
Missions that complete immediately with the Space Station capture:
Score 6M points
Light Mega Multi for the top Cargo Lane hole
End of Ball Bonus Multiplier sets to max
Resets all the Missions back to default so you can try them again
The Captain’s Log gives these instructions to light all the DEFEND letters and start the Defend mini-game:
D – Blast both yellow Targets on the bottom right
E – Make your way to the Multiball capture
F – 2 Inner Gravity Loops in a row
E – Strike the standalone precision shot Target in the middle of the table (direct shot from the flippers)
N – Any Combo
D – 10x Bumpers
Don’t forget, you can also light the first unlit letter if you complete the “Defend” Mission.
You’ve triggered the minigame? Well, careful what you wish for – now it’s you versus aliens and you have to defend the galaxy. Shoot down UFOs by hitting targets. It takes 3 Target hits to annihilate each UFO. Score 250K points for each UFO you eliminate. The alien onslaught lasts for 45 seconds, but you can add 5 seconds to your alien defense time with each Ramp you ride during the minigame.
The Captain’s Log also has the instructions for lighting BOOST:
B – Get into the bottom hole in the Wormhole Cargo Lane
O – Hit every Target
O – Fly through 5 Ramps
S – Achieve 5 Space Station captures
T – Push the Mining Gauge level to the max
Lighting it up will certainly boost your score: you’ll get another ball in play and score 2x points on Targets, the Ramp and Bumpers for as long as both balls remain in play. The extra scoring applies in addition to any other bonuses
Shoot around the Big Loop, immediately use the top flipper to hit around the Inner Gravity Loop and then glide into the Lower Left Pin. Score 250K
Right Inlane to Left Ramp entrance to Wormhole Cargo Lane. Score 500K and bragging rights