FUTBALL CAMP

Step onto the Futball Camp training pitch and complete drills to unlock Goal Rush.

Master tackles, passes, headers, ball control, and goalkeeping, then finish under pressure as defenders crowd the pitch.

Trigger elite drills and multiballs as you climb from rookie reps to legend-level training.

Trainee's Guide

The Training Loop

Futball Camp alternates between Drill Phase and Goal Rush.

During Drill Phase, the goal is blocked and you complete drills to earn your scoring chance.

During Goal Rush, the clock starts, defenders crowd the pitch, and you must hit the goal target before time runs out. Hitting the target does not end the rush immediately, so keep scoring until the clock reaches zero.

Earn 50,000 per goal +10,000 for each additional goals.  Passing the tier awards a bonus starting at 300,000, increasing by 100,000 each tier.

Goal Rush

During Goal Rush, the clock starts, defenders crowd the pitch, and you must hit the goal target before time runs out. Hitting the target does not end the rush immediately, so keep scoring until the clock reaches zero.

Knock Defenders down with the ball to clear space and build your End-of-Ball Bonus (15,000 per). They return after a short cooldown, because practice dummies apparently take their job seriously. Gold defenders are worth 5x and have a 20% chance of appearing everytime a new defender pops-up.

Earn 50,000 per goal +10,000 for each additional goals.  Passing the tier awards a bonus starting at 300,000, increasing by 100,000 each tier.

Tiers

Climb from Rookie to Legend as the camp gets tougher.

Each tier asks for more completed drills, more goals, and more composure.

• Rookie: 1 drill, 2 goals
• Amateur: 2 drills, 2 goals
• Semi-Pro: 2 drills, 3 goals
• Pro: 3 drills, 3 goals
• Premier: 3 drills, 4 goals
• Champion: 4 drills, 4 goals
• Legend: 5 drills, 5 goals

After Legend, the loop continues at Legend difficulty while the bonus keep growing.

Ball Control

Base drill:
• Shoot the capture hole to start a 3-catch magnet streak.
• Hold the flipper to trap the ball, then release to loop it for the next catch.
• Catches score 10,000, then 50,000, and finally 200,000. The smaller zone counts double toward completing the drill.
• Completing Ball Control earns 300,000 and automatically starts the next one.
• The first Ball Control requires 4 catches and increases with each completion.

Elite drill:
• Time pressure: fill the meter while it slowly drains.
• The smallest magnet zone can be used repeatedly.
• Scores 2,000,000.

Fundamentals