
Step onto the Futball Camp training pitch and complete drills to unlock Goal Rush.
Master tackles, passes, headers, ball control, and goalkeeping, then finish under pressure as defenders crowd the pitch.
Trigger elite drills and multiballs as you climb from rookie reps to legend-level training.

Futball Camp alternates between Drill Phase and Goal Rush.
During Drill Phase, the goal is blocked and you complete drills to earn your scoring chance.
During Goal Rush, the clock starts, defenders crowd the pitch, and you must hit the goal target before time runs out. Hitting the target does not end the rush immediately, so keep scoring until the clock reaches zero.
Earn 50,000 per goal +10,000 for each additional goals. Passing the tier awards a bonus starting at 300,000, increasing by 100,000 each tier.
During Goal Rush, the clock starts, defenders crowd the pitch, and you must hit the goal target before time runs out. Hitting the target does not end the rush immediately, so keep scoring until the clock reaches zero.
Knock Defenders down with the ball to clear space and build your End-of-Ball Bonus (15,000 per). They return after a short cooldown, because practice dummies apparently take their job seriously. Gold defenders are worth 5x and have a 20% chance of appearing everytime a new defender pops-up.
Earn 50,000 per goal +10,000 for each additional goals. Passing the tier awards a bonus starting at 300,000, increasing by 100,000 each tier.
Climb from Rookie to Legend as the camp gets tougher.
Each tier asks for more completed drills, more goals, and more composure.
• Rookie: 1 drill, 2 goals
• Amateur: 2 drills, 2 goals
• Semi-Pro: 2 drills, 3 goals
• Pro: 3 drills, 3 goals
• Premier: 3 drills, 4 goals
• Champion: 4 drills, 4 goals
• Legend: 5 drills, 5 goals
After Legend, the loop continues at Legend difficulty while the bonus keep growing.
Base drill:
• Make long shots to complete Passes (10,000)
• One pass shot is featured; hit it for bigger progress (4x) and a bigger award (50,000)
• Completing Passing earns 300,000 and automatically starts the next one.
• Each completion increases the progress required for the next Passing drill.
Elite drill:
• Pass Combo: complete all six pass shots once. Score 75,000 for each.
• Completing Pass Combo scores 1,200,000.
Base drill:
• Hit header targets to complete Headers
• One header target is featured; hit it for bigger progress and a bigger award (50,000).
• Completing Headers earns 300,000 and automatically starts the next one.
• Each completion increases the progress required for the next Headers drill.
Elite drill:
• Header Sweep: light all five header targets.
• The first four completed targets score 75,000 each.
• Completing Header Sweep scores 1,200,000.
Base drill:
• Shoot the capture hole to start a 3-catch magnet streak.
• Hold the flipper to trap the ball, then release to loop it for the next catch.
• Catches score 10,000, then 50,000, and finally 200,000. The smaller zone counts double toward completing the drill.
• Completing Ball Control earns 300,000 and automatically starts the next one.
• The first Ball Control requires 4 catches and increases with each completion.
Elite drill:
• Time pressure: fill the meter while it slowly drains.
• The smallest magnet zone can be used repeatedly.
• Scores 2,000,000.
Base drill:
• Shoot the goalkeeper capture to start the matrix mini-game.
• New balls automatically re-enable the mini-game, and 2 captures resets it afterwards.
• Use the flippers to move the keeper and save shots.
• Each save scores 20,000.
• Completing Goalkeeping earns 300,000 and automatically starts the next one.
Elite drill:
• Time pressure: fill the meter while it slowly drains.
• Sessions are easier to start, but the shots come much faster.
• Scores 2,000,000.
• Corner Multiball can only start during Goal Rush.
• Make enough captures while the goal is open to add one extra ball and start a 15-second ball save.
• Hit the lit lone target for a 500,500 Corner Jackpot, then hit a capture to relight it.
The first multiball takes 4 corner shots. That number goes up each time Corner Multiball is started.
Hit the goal posts to build toward Chaos Multiball.
Each stage needs a fresh set of woodwork hits, followed by a Chaos ramp lock.
• Stage 1: woodwork hits, then ramp lock a ball
• Stage 2: woodwork hits, then ramp lock a second ball
• Stage 3: woodwork hits, then ramp shot to start Chaos
Chaos cannot start during Goal Rush. If it is ready, it waits until training resumes. Each completion makes the next one a bit more difficult.